Tuesday 7 February 2012

Dungeon Masters

Somebody on the Facebook "Old School Gamers" Group asked about Dungeon Masters.

Should they be "All Powerful", or merely Story Tellers and Referees.

My response - The Good ones are all three, without your Players realizing the first one even matters . . . . .

Anyone else got any thoughts??

3 comments:

  1. Actually. That is pretty damn good answer.

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  2. Thanks Tim, its the model I've always aspired to. I've always found its easier to keep control of a game if your players trust you, if you throw your weight around - they rarely do.

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  3. Yeah.

    I had typed a bunch of things here, but in the end I really couldn't say it any better than you already did.

    Know your rules, know your players and have a good game.

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