Monday, 17 May 2010

Expanded Attributes, Primary, Secondary, & Tertiary

Presented over the next few Blog Posts will be the “bare bones” of the System, it uses Castles & Crusades at its core – and makes particular use of the “Seige Engine” Mechanic.

Star Fleet Personnel

It is the intention of these notes that the Game "Group" be centered around Teams of Star Fleet Personnel – Star Fleet produces some of the finest Officers, Explorers, and Scientist in the Star Trek Universe. If there seems to be sufficient interest I may do rules for civilian characters too.

How you “set up” your Games is entirely up to you, your Players could be the Bridge Crew of a Starship – or maybe made up of the Command Team of a Deep Space Station on the very Edge of Federation Space.


Star Fleet Personnel are generally healthier and in better condition than most in the 24th Century, that combined with the fact they don’t train Half-Wits means character generation will be slightly different.

All Attributes are generated on 2D4+10 giving a range of 12-18, this yields much higher scores than the standard 3D6 of C&C – but is a more realistic treatment of the 24th Centuries finest in my humble opinion.

Expanded Attribute Chart

With the Alien Races, better Nutrition, and impeccable Health Care of the 24th Century, come (possibly) higher attributes - hence an expanded attribute chart.

Primary, Secondary, & Tertiary Attributes

In Castles & Crusades the Primary Attribute concept is introduced, challenges associated with a Primary attribute are set at 12+. All other attributes have the base challenge levels set at 18+.

There are no averages, no middle ground - you are either talented at something or you struggle - base challenge level being set at 12+.

This “no middle ground” really doesn’t sit-well for Star Fleet Personell – they are better trained that that! So here we introduce the idea of Tertiary Attributes.
The idea behind this is simple - rather than all other attributes being set at 18+, Secondary attributes have a base challenge level of 15+, and Tertiary have a base challenge level of 18+.

All Star Fleet Personnel pick three Primes, two Secondary’s, and one Tertiary. Civilians pick two Primes, three Secondary’s, and one Tertiary. This way Star Fleet Characters are as well trained as they should be, and you get a better “spread” of numbers, further exemplifying Star Fleets training program.

However, ONE of your choices still has to be the Prime of the Class you have chosen.

So, to sum up –

• Star Fleet Personnel – 3 Primes, 2 Secondary’s, and 1 Tertiary.
• Civilians – 2 Primes, 3 Secondary’s, 1 Tertiary.
• One of your Primes MUST belong to the Class chosen.
• Prime Challenge Level – 12+
• Secondary Challenge Level – 15+
• Tertiary Challenge Level – 18+

Next - Armour Classes & Saving Throws

No comments:

Post a Comment