Sunday, 28 November 2010

Kinda the Point . . . . .

Those who know me personally, know that I am one of the "old guard" - that I've been playing games of Dungeons & Dragons since I was 15 (I started in 1977) and have run games (and sometimes played) every edition of the "beautiful" game. When 4th came out, I reacted badly - much more so than when 3rd came out (though I now prefer 4e).

A good friend of mine was suprised at my recent blogs, wondering why I was SUDDENLY warming to WizBro!

HOWEVER I'm not really Warming to Wizards per-se, mainly because they've made some serious "errors" with their business model. OK, they have shareholders etc - but they have to remember the fan base for an RPG is a LOT different to the fan base of say a Card Game (and a lot more vocal).

I didn't (and still don't) like their original marketing approach to D&D. Whilst the system itself is playable, they didn't really explain (and therefore justify) their "approach" to the new edition.

There was lots of "babbling" about the "sweet spot" when it comes to playing D&D, but no real explanation (that I could find) as to the reasoning behind their sweeping changes.

All that was further compounded with their "dismissive" attitude to thier fan-base, resulted in the "knee jerk" reaction that I myself was guilty of.

HOWEVER, if you read through the rules (especially the "essentials" range - its very apparent what they intended).

Here are my own thoughts on the whole debacle -

Choice and Playability - Although the familiar character types are present. They didn't want everybody to be the same. So there are a LOT of choices, that in itself alienated the 1st/2nd Ed crowd. HOWEVER the choices in 4e are more "class driven" (though you can "cross class" Traits/Powers/Skills - its their way of multi-classing), this class-driven choice system with no real multi-classing in turn alienated the 3.X crowd. It is less complex to create a character than in 3.X D&D - and the 4e "Archetypes" are stronger.

They increased starting Hit Points, a lot of DM's/Players out there started games/campaigns at higher than first level. The increased HP at first level negates the need for this (although I prefer a Die Roll + Con Bonus at each level rather than a static amount myself, ad that is easily house ruled).

They also introduced "healing surges", an abstract concept that allows PC's to regain Hit Points "X" amounts of times a day - receiving healing magic also "burns off" a healing surge. This concept PI**ED OFF so many Fans its untrue, but I get the feeling these "fans" didn't understand the concept of Hit Points in the first place.
You don't suddenly get physically "tougher" as you rise in level, but rather Hit Points represent Training and Fighting Stamina - so Warriors get more and Wizards get less (see, logical). A "healing surge" would have been better described as a "second wind" pretty much representing an individuals ability to regain their composure, tapping into their hidden reserves.

In reality all it means is that you can throw more interesting challenges/monsters at a party.

The "fans" are missing that . . . . . .

Another "bone of contention" was the focus on Combat Powers -

Now even though in a LOT of D&D Stories - people ramble on about in stores and conventions are about killing a particular monster - combat in ANY edition of D&D can be drawn out and sometimes kinda boring.
By focusing on Combat and Damage, what they have done with the 4e Combat is make it more dynamic - allowing all party members to take part on some level during play. Of course, it still gets "bogged down" at higher levels - but thats generally a problem in all games with high-powered characters.

This, combined with some magics being turned into Rituals that can be cast as many times as you have components - really opens up game play

They Proved they Listen - Thanks to fan pressure, they have been releasing the "Essentials" range - a set of products that really show the system off, the Three that are THE MOST useful to players are - Heroes of the Fallen Lands, Heroes of the Forgotten Kingdoms, and the Rules Compendium.

The Rules Compendium is a quick and handy rules reference and guide for the Dungeons & Dragons Fantasy Roleplaying Game. A REALLY handy and comprehensive book, it is basically a quick rules reference. It contains the complete core rules for the 4th Edition. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, etc.

The Heroes of the Fallen Lands, presents builds for the most iconic classes: the cleric, the fighter, the rogue, and the mage. Loads of new powers, class features, paragon paths, epic destinies, and more that players can use to build the characters they want to play and experienced players can plunder for existing characters. In addition to the new builds, this book has expanded information and racial traits for some of the game’s most popular races, including dwarves, eladrin (sort of true Elves), elves, halflings, and humans.

Heroes of the Forgotten Kingdoms, has builds for some of the game’s most popular classes: the druid, the paladin, the ranger, and the warlock. Again loads of new powers, class features, paragon paths, epic destinies, etc. There is also expanded information and racial traits for dragonborn, drow, half-elves, half-orcs, and tieflings.

As a Player, you need nothing more than these three - OBVIOUSLY the Players Handbooks contain more evocative classes, powers, and races. But the two "Heroes" books, have MORE than enough information for any player.

A lot of fans didn't like the more exotic races/classes from 4e, WizBro ACTUALLY listened. Games Workshop (for example) HAVE NEVER listened to the fans (they just keep flogging away with the now DREADFUL 40k ruleset, making it weaker and weaker with each edition) - EVER! Whereas WizBro have, and have taken a slight "back peddle" with the essentials, whilst keeping it all fully usuable with the initial 4e releases.

The range of DM essentials is amazing, a DM's Kit, Monster Vault (with new monsters and LOADS of Tokens), and even High Quality Card-Stock Dungeon Tiles! (Which are lovely btw).

Digital Rights Management Issues - The original approach to the 4e release - REALLY did alienate a lot of potential players; by changing the "Open Games License", and revoking PDF sales of ALL earlier editions - this really REALLY pissed people off (the withdrawn PDF sales is what pissed me off initially, it felt like they were trying to FORCE people to buy the new Edition - WizBro claimed it was to stop pirating of their products, but a lot of people came up with the same reasoning as I did) - hence my own personal rebellion, and not really giving 4e the chance and try-out it deserved.

The Character Builder for 4e, was a stand alone application - with Downloads/Updates available via a subscription. They have now changed it to an online Character Builder - people are now up in arms about this. BUT its interesting to note, the ones who are moaning don't seem to like or want to pay subscriptions - they obviously think their D&D Fix should be for free. By doing it as a browser only application, they can't get a hold of pirated software - so they have to buy a subscription. HOWEVER, there is a monthly subscription charge - for which you get Digital Issues of Dragon and Dungeon Magazines and access to Downloads and Updates. Considering Dragon Magazine used to sell in the UK for £3.99 last time it was available a couple of years ago, £6.38 a month isnt a lot to ask for the equvallent of two £4 magazines and use of all their online tools (it drops to £3.81 if you take a years subscription).

Like I said, the people who are moaning are the ones who seem to want something for nothing, and Wizards can do without them tbh.

Maintaining servers and developing software isn't cheap (as anyone involved in computers knows), and yet the "Fans" I mentioned earlier - seem to want it all for nothing. I say Bo***cks to them - they aren't really fans.

My Closing Thoughts - Its taken me a LONG time to come around, something I never really did with 3.X D&D (don't get me wrong I've run D&D 3.X and had fun with it, I've just never felt comfortable with the system as a whole) - and though I am still not 100% happy with WizBro (as a company they still have a lot to do to earn my respect), I am MUCH happier with the way they are treating D&D's History - and MUCH happier with the direction 4e is taking, and even somewhat happier with the pre-painted stuff (I STILL think it should be sold in sets rather than in "blind" packaging - but thats me) - but thats more to do with finding time to paint and the price of metal miniatures these days to be frank.

4e ISN'T D&D as the "old guard" remember it, and to be frank I wouldn't expect it to be. THACO was clumsy and outdated, the Saving Throw Tables were arbitrary, the "Vancian" Magic System is kinda outmoded and arkward (and actually makes little or no sense with Clerics, if their Spells are granted by their Deity - why do they actually need to memorize them), the Feats from 3.X were WAY too much for ANY DM to remember - but what they have done with 4e is taken the parts that worked, updating them where applicable - and changed/re-invented areas that needed attention.

I'm NOT saying 4e is perfect, such a game doesn't exist (even my beloved Castles and Crusades has its issues/problems) but its a game thats worth CONSIDERING looking at. I went back and looked at it again because I had the sense to "back peddle" and check things out again - plus I am mature enough to admit when I was wrong (as I WAS wrong in this case).
What this has taught me is that their shouldn't really be "edition wars" anymore - that the game OVERALL needs to be kept alive - no matter what the edition.
By bickering and fighting all we are doing is hurting Dungeons & Dragons on the whole, not promoting any edition of the game - but (more likely) putting people off taking up the hobby in the long run.

I am now in the position to run /play ANY edition of Dungeons and Dragons now, both from knowledge of the rules and love for D&D and Fantasy Role Playing in general -
And running/playing games is Kinda the Point . . . . .

Friday, 26 November 2010

Snobbery & Pre-Painted Miniatures

I have quite a few WizBro D&D miniatures, you know - the pre-painted bits of rubber.

The reason why is simple really, when I travel to run games or am running games for Kids - NO WAY am I carting my Metal Miniatures around with me.

If they got stolen It would quite simple kill me (some are VERY rare indeed), plus you have to worry about damage (chipping, broken arms etc) - so the PP Minis fulfill a specific role as far as I am concerned.

Then there is the fact they have produced monsters you can't find elsewhere, I really REALLY don't like the "collectable" aspect tbh - thats the one thing that puts me off.

But, for the most part they are a LOT cheaper than their metal counterparts too.

FOR EXAMPLE -

WizBro Purple Worm - around £10 plus Shipping.

Reaper Purple Worm - around £20 plus Shipping.

Otherworld Purple Worm - around £30 plus Shipping.

I FINALLY aquired an Aboleth the other day, more than likely to the upset of my players LoL!

Then, there is the "snobbery" angle with PP minis, that they are "collectable" (something I mentioned earlier I'm not 100% a fan of), and for the most part the paint jobs are pants - OCCASIONALLY they are "OK".

I have (as part of painting commisions) re-painted some, and I have to say once stripped the detailing on the Vinyl is excellent and they paint up well.

The "miniature" snobs have to remember not everyone has the time or the skill to spend hours and days painting hordes of Miniatures, so these are a BOON in those circumstances.

So don't discard the idea of using PP WizBro stuff, its got its uses after all . . . . . . 

Saturday, 20 November 2010

D&D Cat

I've been going through the 4th Edition D&D Books recently, as I'm going to be ACTUALLY PLAYING rather than being the DM soon - and found Frankie wanting to join in!


I wonder what sort of Character he would prefer . . . . . . 

Saturday, 13 November 2010

Games, Rulesets, Genres, and Collections

Does every other DM out there stick to one system, one world, or one genre?

In my youth as a DM/GM I ran a LOT of different games (heavy on the D&D of course) -

Dungeons & Dragons - White Box Edition
Basic Dungeons & Dragons (Basic thru to Immortals Rules & Rules Cyclopedia)
Advanced Dungeons & Dragons 1st Edition
Advanced Dungeons & Dragons 2nd Edition
Dungeons & Dragons - Third Edition
Dungeons & Dragons 3.5
Castles & Crusades (which counts as D&D for me at least)
Dungeons & Dragons 4th Edition
Hackmaster (up to 4th, I don't really rate the new Hackmaster Basic)

Call of Cthulhu (I stopped running it around 5th Edition, though I do have the excellent D20 rules)
Chill (Pacesetter)
Dark Conspiracy (AWESOME Fluff, OK system)

Star Trek (Fasa)
Star Trek (LUG)
Star Trek (Decipher)

Traveller
Traveller 2300
Twilight 2000

Mythus - Dangerous Journeys
Lejendary Adventures

Metascape - Guild Space

Mechwarrior - The Battletech RPG

Shadowrun (1st thru 3rd Edition, not keen of 4th Edition)

Marvel Super Heroes
DC Super Heroes
Silver Age Sentinels (my personal favourite Supers game)
Golden Heroes (a FANTASTIC Supers Game IMHO - despite its flaws)

Star Wars (West End Games - still one of the BEST RPG's ever written)
Star Wars D20 (NOT the Saga edition, I really don't rate it at all)

I own a lot of RPG's besides - but the above are the ones I have actually run games for. But these days, I don't know why the "song" of Fantasy RPG's is calling me more and more.

I don't know whether its my inherrant romantic nature, or my Love of all things fantastical (in part thanks to my Mum) - but its there.

My RPG Book Shelves looks like a D&D Library, but (not unusual for me - as I like to write my own) very few Scenarios. I find bought Scenarios very "constricting" - they aren't written with your players (or their characters and any relevant backstories) in mind.

I wonder if any other "Veteran" DM/GM's feel the same, are they narrowing their focus - or is it the other way around, are they spreading their wings?

The "Realm" of Dungeons and Dragons has always been "Home" to me, and I imagine it always will . . . .

Thursday, 11 November 2010

DM's Respect , Balance, and Moving Forward

One of the things I have encountered over the years is lack of respect, on behalf of the DM/GM with regards to his players.

I've run games in co-operation with and under many GMs over the years and though they are rare there are those that are totally reprehensible in their attitudes to their players.

From the guy who made Scenario's/Dungeons so impossibly difficult you were always (and I mean ALWAYS) guaranteed at least a couple of dead party members (and often total wipeouts) - and this guys doesn't even DM anymore, no one with even allow him in their group as a player.

To the DM who treats his players quite literally as play-things for his own amusement, don't get me wrong this guy had some great (if sometimes derivative from Movies and Comics) ideas - but everything was for HIS amusement, and he was totally regardless of his players feelings or needs.

Now, I have only encountered a few such "rogue" GM's/DM's - but thinking about it has led me to wonder if such arrant GM/DM behaviour is the reason for the total OBSESSION with RPG balance?!!?

Apart from the "everyone is equal" (and totally unrealistic) approach, the core systems of 4th Edition DnD ISN'T that bad, I kinda resent the oversimplification of potions and suchlike - and don't like the fact that almost all (if not all) of the powers/abilities/feats are so combat orientated (I have a batch of the newer books coming soon, so I shall be able to clarify that more in my own mind) - there need to be more "passive" powers/abilities/feats I reckon, that could be used outside of combat.

4th Ed is shiney and very pretty, and could benefit and be really strengthened by the addition of  more flavoursome "non-combat" elements IMHO. It would certainly redeem the ruleset in my (and a lot of others) eyes.

Monday, 8 November 2010

4e (not) DnD as a "Tool"

Though I really am still not a Fan, I've actually been using 4e (not) DnD as a "tool" to get people to play Castles & Crusades.

I've been Running "Encounter" Level sessions here and there, and in the (innevitable) post game discussions bringing up Castles and Crusades.

Some (obviously) stuck with 4e (not) DnD, but more than a few have now taken to
Castles & Crusades - either as well as their Fantasy RPG of Choice or as their New Main System.

Though I am not a HUGE supporter of 4e (not) DnD, it is a good entry level RPG - very shiney, light on the Roleplaying, and heavy on the Combat Action - but (as is the general concensus amongst D&D Die-Hards) its not long before a lot of Players & DM's (both old and new) want more; and either change their style of play completely (whilst keeping with the
4e (not) DnD ruleset - generally heavily house-ruled) or move to a more enjoyable System. Castles & Crusades & Pathfinder being the most popular "live" D&D-Like Rulesets out there at the moment.

In summing up, Treat 4e (not) DnD as what it is; a good tool to draw people into the hobby - and nothing more.

Tuesday, 2 November 2010

Sorry

Sorry I haven't been posting for a while, I've had a LOT of personal shit to deal with. 

Normal service will be resumed as soon as possible!

Sunday, 10 October 2010

Back to It

For my Players and thier Characters -

Something Dark is stirring in Guildstown, an evil that corrupts and usurps all that is good and kind.

Lamaria will change, be sure of that.

Wednesday, 29 September 2010

Play 4th Edition (not) D&D. It's good for WizBro and "OKAY" for you . . . . .

I really can't believe people are still defending WizBro, with all the usual Bull Shit - any role playing is good role playing is my particular favourite - not only is it puerile populist claptrap, its simply not true!

It reminds me of the segment with the Robotic Food Dispenser in the Stallone Judge Dredd Movie "Eat recycled food. It's good for the environment and okay for you".

You might get an "okay" game out of 4e, but ONLY with a lot of effort - if you played a decent system, its easier, more fun - and a longer lasting experience.

WizBro Role playing, events, merchandising - all it does is benefit WizBro, there are so many smaller companies out there who are doing it for the love of the hobby, and not out of some obscene desire to make it into big business.

You can moan at me, berate me, criticize me, slag me off - but that doesn't change the fact that I am right about this.

And all the sock puppet-like comments in the world cannot change that fact!

That WizBro is being run along the lines of any other Lucas owned company - merchandise the HELL out of a franchise and be damned. Why do you think so many new Star Wars Characters get introduced all the time - BECAUSE IT MAKES THEM MONEY!

With the (not) D&D brand, we will continue to see obscure and unnecessary products released BECAUSE IT MAKES THEM MONEY. Cash flow is what matters to WizBro, NOT the Hobby - the sooner gamers out there realize it the better. Give your hard earned cash to someone else FFS!

4e (not D&D isnt even THAT popular, check out this -

http://blackdiamondgames.blogspot.com/2010/09/our-little-rpg-experiment.html

They are trying to promote gamers getting into systems, and doing trades/buying collections to help people find the system they want -  but (and I quote) "We probably lost money on the straight trade of 4E" - because no F***ER WANTS IT THATS WHY!

PLAY ANYTHING else, Earlier editions (4e is so f***ing w**k I have a greater appreciation of 3.5 now), AD&D, Castles & Crusades, Labyrinth Lord - ANYTHING but boycott the tossers at WizBro!

Saturday, 18 September 2010

WizBro

HOW T.F. can WizBro have the NERVE to create the Official "Dungeons & Dragons" page on FaceBook, like they are some "Beacon of Light" leading D&D Fans into the Future! 

UTTERLY Naff!

One of my FB friends put it as "leading them down a long dark tunnel of despair is more like it" and in my opinion the "dark tunnel of despair" is called "The Money Pit".

Seriously D&D'ers out there, take a F**ing stand - play an earlier edition or use a "Retro-Clone" - the gaming experience is better and you will save a packet!

 

Sunday, 1 August 2010

Mazes and Monsters, and the Healing Power of RPG's

For my first post in a while, I'm going for something thats close to my heart. The actual benefits of RPG's.

There are the obvious ones - 

Literacy & Numeracy Skills - no one who plays RPG's regularly (or even sporadically for that matter) ever has problems with reading, writing, or simple (or in the case of some games complex) maths. The educational benefits of playing an RPG are undeniable, yet those who berate RPG's always ignore them. Perhaps they would prefer it to be like the Dark Ages, where the Churchmen are education and the general populace aren't.

Social Aspect - I have made more friends via RPG's than from any other source. My oldest and dearest friend became that way because of regular contact playing AD&D. I have an enourmous amount of respect for him, not just as a Human being - but as a gamer. I've encountered kids who really find it hard to make friends, and because of playing RPG's have bonded with others and made firm friends. Again, the "RPG" haters ignore this - citing the evils of becoming an RPG'er and selling one's soul to the Devil.

Then there are the less obvious ones - 

Arts and Crafts Skills - though not as popular during play these days. I've seen some really elabourate Dungeon setups. Wonderfully crafted and painted, an old aquantance of mine wouldn't DM a game unless he had everything built in 3D and painted monsters for every encounter! A lot of DM's/DM's (myself included from time to time) make their own props. Treasure Maps, Chests, Magic Items, and Scrolls - all meticulously crafted. I seen some Amazing work over the years.

Health - yes, health reasons. From the kid who suffers with allergies and asthma so badly they can't play sports or even go outdoors that much during the summer months, to the poor sod who suffers with depression.

I've been demoing Castles and Crusades a lot recently, one of my Gamers has been suffering badly with depression - his Mother told me that his roleplaying outlet has helped him medically (his Doctors actually told her this, that his attitude has become more and more positive) and his recovery has been definitely helped by these gaming sessions - helped with perspective, facing up to problems etc.

 He's now DM'ing for his own group now, before he had very few friends - and wouldn't have had the confidence to set up his own group and be the main DM!

In my own experience - people who victimize/persecute roleplayers and vilify rpg's generally have problems of their own - and should put their own "houses" in order before causing problems and casting aspertions.

It makes me smile it really does, surely Jesus's message was one of tolerance, generosity, and acceptance - and a lot of "so called" Christians simple don't exhibit those traits at all!

In this day and age, of supposed enlightenment and tolerance (yea right - a local supermarket staff member has recently been "moved" because he's racist - very tolerant, but not very enlightened - the wanker should have been sacked IMHO) why are there still people with such an archaic attitude to RPG's.

It reminds me of the scare over Mazes and Monsters. Though some people think Mazes and Monsters was a "spoof" movie, it really wasn't.

Mazes and Monsters was based upon a novel of the same name by Rona Jaffe. Jaffe had based her 1981 novel upon certain wildly inaccurate newspaper stories about the disappearance of James Dallas Egbert III from Michigan State University in 1979.

The working title for the film was actually Dungeons & Dragons, but CBS dropped it in favour of the orignal novel's title - I would imagine to avoid the inevitable lawsuits over use of the trademarked name.

I had a friend back in those days who's girlfriend was very religious - he ended up letting her minister BURN all his D&D manuals and notes.

On a slightly ironic note - they are now divorced.

I actually love the film Mazes and Monsters, rather than a lesson in the "evils" of D&D (which is how simple minded bigots like to interpret it) its actually a lesson in dependancy and addiction and how too much of a good thing can present really big problems for anyone.

Robbie (Tom Hank's character in the film) had a co-dependant personality (needing the aclaim and affection from his parents that never came - leading to his obsession with his Brother, his girlfriend, and Mazes &  Monsters) his problems could quite easily have led him to become a religious fanatic, an alchoholic, or even a drug addict - to whatever solution he felt most comfortable and "in control" of.

When "abandoned" by his Brother, his Girlfriend - he resorted to retreating into his RPG persona; the only thing in his life he felt in control of and supported by. Retreating into his character took all responsibility away from Robbie, he was a different person - it was all Robbies fault, not the "characters".

Had his friends actually been aware of Robbies problems, rather than caught up in their own - they might have been able to help him via their Games. Turning them into a beneficial "healing" experience, rather than letting Robbie turning them into an addictive and destructive one.

In reality Egbert was a 16 year old child prodigy who was battling intense academic pressure, drug addiction, and personal issues. So he was actually two characters in the film Robbie and JayJay.

He had entered the school's utility tunnels with the intent of committing suicide and went into hiding after that attempt was unsuccessful.

Different from the sensationalist story, no insanity, no retreating into his character. Just pain and embarrasment for the poor kid.

After learning that Egbert had played Dungeons and Dragons - William Dear (a Private Investigator hired to find Egbert), because he was unfamiliar with the game, suggested that Egbert "MIGHT" have entered the tunnels to play a live action version.

This theory was taken as fact by the media (ooh, what a freaking surprise) and caused intense controversy over the psychological effects of role playing games.

After several weeks, Egbert gave himself up to William Dear.

HOWEVER in 1980 (less than a year after the incident) Egbert successfully committed suicide by a self-inflicted gunshot wound. Investigator Dear kept the true circumstances of the disappearance a secret until four years after Egbert's death, due to a promise he made to the boy not to reveal them.

If you want to check out the actual events, in William Dears words - try reading "The Dungeon Master: The Disappearance of James Dallas Egbert III" written by William Dear in 1984 - it gives his explanation of the 1979 "steam tunnel incident" which he feels was misrepresented by the news media.

The book recounts his experience investigating the 1979 disappearance of James Dallas Egbert III, a student at Michigan State University and is well worth the read.

OK rant over, normal Gaming Blogging will be resumed with the next Post :D

Monday, 12 July 2010

Long Time No Blog

Long Time no Blog . . . .

Things (my other Blogs notwithstanding) got in the way a little, but my Good friend Chris has done some exemplary work on his Campaign and a LOT more work on the Real Elves I was blogging about some time ago.

Getting back to it, I've been reviewing my C&C conversions - and will be returning to the "Booty and the Beasts" C&C project, doing each page in turn (including the index).

Furthermore, as I am now a C&C Harbinger I will hopefully be running some C&C Demo's in my local area soon as well.

LOADS to do (as usual).