Showing posts with label 1st Edition. Show all posts
Showing posts with label 1st Edition. Show all posts

Saturday, 13 July 2013

The 30 Day Challenge - Days Six, Seven, and Eight!



Sorry for the lack of posts about this, but I’ve been really ill the last couple of days with zero motivation for anything.

Still – it means I get to write more today, (trying to take away the positive here) – so here are Days Six, Seven, and Eight!

Favourite Deity – Mythological, it has to be Egyptian – so I’m going to go with RA – the “Pharaoh to the Gods”.  But, as a my heart belongs to Lovecraft, and as a proud owner of the original Deities and Demigods – I have to go with Cthulhu!

Favourite Edition – 1st Edition AD&D of course, it’s no secret how much I love it. 2nd is a close follower though, I won’t pretend its not.

Favourite Character I have Played – The Second Character I created was for original Basic D&D in my friend Philips  campaign – “Ishtar DeSade” a Magic-User, who carried on into 1st Edition AD&D and has gone through many different incarnations in many different games. I’m even using his descendant Anshar DeSade in a solo campaign I’ve been playing (I find solo games a great way of trying out new ideas before inflicting them on players).
Back to Normal Tomorrow! (Hopefully)


Saturday, 24 November 2012

The Resurrection

When I'm talking (writing) about "the Resurrection" - I'm not talking about anything religious, or even the 7th Level Clerical Spell - but rather AD&D 1st Edition.

Earlier this year saw the release of the Premium Hardbacks - the Players Handbook, the Dungeon Masters Guide, and the Monster Manual - gorgeous books all, and I've noticed real-world "chatter" of late about 1st Edition Advanced Dungeons and Dragons (or "Classic" AD&D - a term I've heard bandied about) I was in Forbidden Planet last week, buying some Comics (DC New 52 if you're at all interested) and two guys were talking about the AD&D 1st Edition Premium Hardbacks and how they have started playing 1st Edition and loving it! (and they aren't the first I've overheard either).

People aren't just buying the Premium Hardbacks as collectors items, they are using them for what they were originally intended for - Gaming! (It warms my heart it really does).

Now with the creation of "TSR the Next Generation" (LoL) and Gygax magazine, I can't help getting a new "flutter of hope" in my heart about my beloved AD&D 1st Edition!

It harkens me back to when I first got my hands on the 1st Edition AD&D Players Handbook, great days and a great feeling - I hope it lasts . . . . .

Thursday, 22 November 2012

The Dungeon Master

It's an odd "feeling" seeing 1st Edition "supported" (kinda) again, with the release of the Premium Hardback Players Handbook, Dungeon Masters Guide, and Monster Manual.

I was even more "taken aback" with the impending () release of Unearthed Arcana as a "premium reprint) - I've spent so long feeling like I am "in limbo" when it comes to AD&D 1e, I'm a little unsure how to react?

Part of me is thinking why now - is the new Edition of D&D going to be so bad they need to "soften the blow" - or is it genuine homage to the original Master of the Game, Gary himself.

Whatever the reason, the books themselves are gorgeous - and it's a giant leap forward.


Sunday, 27 May 2012

Advanced Dungeons & Dragons 1st Edition

OK, Reading - I've done a LOT of Reading of late (and not just the Historical Research of I've been doing recently either).

I was re-reading my AD&D books last night, looking to planning some new games and I've come to a conclusion - I really REALLY don't think I am ever actually going to "buy into" D&D Next.

Don't get me wrong, for the most part I've really enjoyed what I've seen . . . . .

BUT (there's always a big BUT in these sort of Blog Posts don't you think) I adore AD&D 1st Ed to an almost irrational degree, and as a consequence I am more than happy with the way it plays/runs/feels.

I am actually in love with running AD&D (call me sad if you want, tbh I don't give a crap) - and (naturally) my players are happy when I'm happy (well, happy when they don't screw up during a Dungeon LoL).

So - nope, I'm not going to change ever I don't think. I'll still run Castles & Crusades - its a brilliant game, perfect for newbies and those who prefer a "rules lite" RPG experience. But my Heart will ALWAYS belong to AD&D 1st Edition.

This isn't just borne out of growing suspicions over D&D next (HOWEVER after reading and re-reading it there's actually a lot of 4E "badness" in the document that has (unfortunately) simply been re-tooled and/or re-named, but if you read it again and pay close enough attention to the wording (I.E. the way these rules work) these "things" are still in there (a Bonus of 1,000 XP to those people who've spotted them too).

Saturday, 14 April 2012

Restriction and House Rules in AD&D 1st Ed

A LOT of DM's add in House Rules to AD&D 1st Edition - and that's fair enough, we've all done it.

Whether its leaving out Weapon to-hit modifier tables, weapon speeds, or Class restrictions. The Tables and Weapon speeds can be cumbersome, unless your brain works in such a way that remembering them is a snap.

Weapon Speeds I only really bother with in Cases of Tied Initiative anyway, and though detailed I can't remember a time when I used the Weapon to-hit mod tables anyway.

Class restrictions are useful and important (if a game-world isn't human-centric, if its ruled by Demi-Humans I would put restrictions on Humans and Half-Breeds personally) and one of the best things in Unearthed Arcana is the expanded Race/Class/Level Tables - that would keep even the most ardent Demi-Human player happy for a long time). Plus with the use of Wishes, intervention by Deities, and other Cosmic Influences - you can elevate your non-Human PC's to the levels you want them to be without destroying World balance - people who want to play Demi-Humans without restrictions in my experience are power-gamers anyway, they want extra abilities without any penalties or effort on their part. To them I say table top rpg's aren't for you they should stick to playing PC/Console based RPG's where they can cheat easily and get the power rush they want/need.


Harsh - of course, I'm a tough DM. I roll ALL my Dice in front of my Players too - no fudging of Dice-Rolls for me, I let the Dice lie where the fates put them. For good or ill. As a DM I practiced total honesty with my players, and (without being egotistical) they loved and respected me for it.

When I ran A LOT of Games - not just once in a while, often three times a week - I had to turn people away from sessions. Once we had a decent number of players (I like 4-6 personally, you get a good solid group dynamic that way) that was it. I've ran for groups as big as a Dozen players, but you can't focus on story and character development in the same way - and the games become all action and no substance, and whilst fun are tiring and in the long term unsatisfying.


Linda (my partner) was great, she even played till we had Kids. Even after our Daughter was born, she would help out with Drinks and Biccies LoL - I remember one morning she came down, the curtains were closed and it was late Autumn, we hadn't even realized the time. Linda sweetly said good morning and fixed everyone Tea and Toast for breakfast!

Back to House Rules, the only other big House Rule I introduced were "Con Hits" - the first big part of it is the use of Constitution instead of the "-10" when you reach Zero Hit Points. It makes lower level Characters much more durable, although I have always given Max Hit-Points at first level personally.

When you reach Zero Hit Points all Damage is then applied to the Constitution of the Character. When accrued Damage takes you down to half your Constitution Score, your Character falls Unconscious (and is seriously in need of treatment). When your Character reaches Zero Con - sorry, he or she is Dead (and in need of a Priest LoL).

Lastly unless you REQUIRE a 20 to hit, a Natural 20 when rolling to hit means the Damage is applied directly to Con (rather than double damage or what have you) - this of course REALLY makes higher level characters less cocky.


What about Con for Monsters - easy. 9 plus number of Hit Dice. Of course Dragons are Monstrously tough, but then again they should be IMHO.

Con-Hit's do not work against Constructs either (no Con, sorry you just have to hack these buggers apart).

You cannot "Con-Hit" Creatures of twice your height or More - simply mechanics really - they are either too tall, their hide becomes too thick etc. This of course left a "gap" in the Magic Items table, which meant we could have Weapons that allowed Con-Hit's on Giants, Dragons, Demons etc, etc . . . .


That's the thing about AD&D 1st Edition, it was SO easy to add/change the things you needed too - more modern editions (of any game to be frank) are so tightly interconnected rules-wise its really very hard to make things work the way you want/need them too (fingers crossed for D&D Next LoL).