Gary Gygax has been a big influence on me growing up, from an early aged Teen receivng a White Box copy of Dungeons and Dragons to reading his fiction - Gary's legacy has always been important to me.
I was delighted when his daughter Heidi mentioned on Facebook that she had a relatively unknown article about her Dad entitled "Lord of the Nerds" as a scan saved to PDF!
I asked Heidi if it would be OK to host the article on my D&D Blog, and she graciously agreed.
Actually, its a little better than she first inferred - it's even got some hand written notes by her mother too.
So, enjoy!
Lord of the Nerds
Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts
Monday, 7 May 2012
Wednesday, 25 April 2012
The Good Old Days
Do you miss the "Good Old Days" Like I do - not the crappy BBC Music-Hall Series, but the early Days of TSR when all sorts of wonderfully "quirky" Advertisements ran in the various Comics and Magazines of the day.
I particularly like "The Adventure is Yours" Advert, in my opinion it's not in the slightest Geeky (especially compared to that last one)!
Just people sitting around having fun!
Gary Gygax even got his gorgeous daughter Heidi in on the act!
And if that didn't get teenage boys interested - nothing would! Likewise with this next Advert -
Cries of dismay from Boys all over the world that walking around with their newly purchased Monster Manual under their arms didn't attract girls - especially ones that look as good as that!
The next series of Adverts look like they were drawn by Jeff Dee (of Villains and Vigilantes Fame) I recently did a short piece about Jeff on my Pulp City Planet Blog.
I think you will agree that those Adverts are exciting and evocative of D&D - though I must admit, the frame where one of the characters is holding up D&D Manuals "irks" me a little, and still strikes me as odd to this day!
To most people such Advertisements are cheesy and corny - but I hope I am not the only one who finds the interesting - they fill me with warmth and nostalgia personally.
I can ASSURE you most kids aren't cool enough to wear Dungarees in a D&D Advert LoL!
Just people sitting around having fun!
Gary Gygax even got his gorgeous daughter Heidi in on the act!
And if that didn't get teenage boys interested - nothing would! Likewise with this next Advert -
Cries of dismay from Boys all over the world that walking around with their newly purchased Monster Manual under their arms didn't attract girls - especially ones that look as good as that!
The next series of Adverts look like they were drawn by Jeff Dee (of Villains and Vigilantes Fame) I recently did a short piece about Jeff on my Pulp City Planet Blog.
I think you will agree that those Adverts are exciting and evocative of D&D - though I must admit, the frame where one of the characters is holding up D&D Manuals "irks" me a little, and still strikes me as odd to this day!
To most people such Advertisements are cheesy and corny - but I hope I am not the only one who finds the interesting - they fill me with warmth and nostalgia personally.
Wednesday, 29 February 2012
Bruce is Back
I don't know how many of you have read/heard but Bruce Heard is back!
When TSR closed its doors, many of its staff moved over to Wizards of the Coast - instead Bruce Heard left the RPG industry to bring up his newborn son.
Now that his son is older, Bruce has decided to come back to gaming and has started up a blog, called New… and to be improved, where you will be able to see what he is up to now, as well as hearing some of his stories from days gone by.
Bruce is best known for his work Mystara products, many of which were created for the BECMI version of Dungeons & Dragons. Ed Greenwood (creator of the Forgotten Realms campaign setting) recently called Bruce “the heart and soul of Mystara”.
One of the recent entries from the New… and to be improved blog is a list of answers to questions that Bruce got flooded with about, which fans asked after he signed up to the Mystara Reborn group on Facebook. But don’t just read that blog post, as there are plenty of other interesting things going up on the blog.
Great Stuff!
When TSR closed its doors, many of its staff moved over to Wizards of the Coast - instead Bruce Heard left the RPG industry to bring up his newborn son.
Now that his son is older, Bruce has decided to come back to gaming and has started up a blog, called New… and to be improved, where you will be able to see what he is up to now, as well as hearing some of his stories from days gone by.
Bruce is best known for his work Mystara products, many of which were created for the BECMI version of Dungeons & Dragons. Ed Greenwood (creator of the Forgotten Realms campaign setting) recently called Bruce “the heart and soul of Mystara”.
One of the recent entries from the New… and to be improved blog is a list of answers to questions that Bruce got flooded with about, which fans asked after he signed up to the Mystara Reborn group on Facebook. But don’t just read that blog post, as there are plenty of other interesting things going up on the blog.
Great Stuff!
Friday, 18 March 2011
D&D For Kids
RPG's for Kids, not Teenagers - Kids. Whilst there is the rare child who can play RPG's in a collective and co-operative manner (I've known just one) there seems to be a real trend (especially with 4e D&D) to run games for very young children.
Uri Kurlianchik has been posting articles on the official D&D Website, about his experiences running games for Kids - and whilst his intentions are no-doubt good, I don't think they are entirely realistic.
The OLDEST player he has been running games for is 11, and (to me at least) 11 is the YOUNGEST (unless they were exceptional) aged player I would run games for. His youngest Player is 7 (and doing surprisingly well according to Uri) which is really REALLY young to cope with the concepts of even the simplest RPG.
His lastest article D&D Kids: Punishment made me really smile, as its a perfect example of why running D&D for young children is NOT a good idea.
The article basically deals with controlling the players behaviour when they "act up" - and Uri categorizes them into different types -
The Astronaut - A kid whose oblivious to the "rules" of the game world, forgets what he can and cannot do - probably because his attention span is poor.
The Crybaby - The Kid who always looks like he is on the verge of tears or a tantrum, ALL the time over everything.
The Cheater - I think this needs no descriptive explanation.
The Serial Character Changer - Who constantly wants new characters, either because he finds something cool in the Manuals or is bored.
The Hyperactive - Constantly "in motion' and won't stop still.
The Joker - Actually a misnomer for what this Kid is, a malicious little bugger out for a "laugh" all the time.
The Chaotic-Stupid - A Kid who's behaviour "in game" gets his party killed repeatedly.
The Antagonist - The type of Kid who ALWAYS argues with authority figures.
NOW - it's difficult enough running games for Teenagers and/or Adults, without the added hassles of Kids misbehaving. If you are spending a large chunk of your time (as a DM) controlling your player's behaviour, you don't have time to focus on NPC's, Encounters, World Events, Weather, Environment, etc . . . . .
The list of in-game "Chores" for a DM is a long one!
One of the things I love about playing in an RPG is the sheer amount of freedom a good DM can give you, by having to "Crack the Whip" (Uri's term, not mine) over his Kids is cheating them of that freedom - if they don't (or can't) understand its meant to be a co-operative experience, constantly messing about or screwing things up for the group they shouldn't be playing IMHO (and that applies to grown-ups too).
So, my point is this - if D&D (or any other RPG NOT specifically designed with Children in mind) were suitable for Kids that young, you wouldn't need articles like the one's Uri is writing - would you . . . . .
Monday, 6 December 2010
D&D, Lies, and Dungeon Mastery
In Dungeon Magazine 183, there was an article about being a DM "Save My Game"
- which basically went on about (the authors) three tennants for running a successful D&D Game.
The overall topics were "Lie, Cheat, and Steal" - something I vehementy disagree with to be frank
As a relatively successful DM of many MANY years, here are my thoughts on what was written.
LIE, LIE, LIE - "so-called truths of the world are fluid" - Sorry, BOLLOCKS. The Minute your players find out you are lying to them, you lose their trust, you minute you lose their trust, thats when campaigns start to go down hill (and rapidly).
I have a reputation for running difficult, but fair games - I never lie to my players (thats not to say my NPC's don't, but thats for another time) about anything in my worlds or games. HOWEVER I also don't tell them everything about a game mileu, thats for the Characters to find out.
The world should be consisten, and never change - unless politically or because something has happened because of a scenario.
CHEATING - CHEATING, FFS - NEVER DO THAT! How can you be the "master of the game" if you cheat. You are taking away the very soul of sportsmanship and story telling.
A lot of DM's (like the late great Don Turnbull of TSR UK) liked rolling dice behind their screens, if the rolls weren't what they wanted as a DM - they "fudged" around them. Something I simply don't subscribe too personally, I roll ALL my "Public" (Combat/Initiative/Monster Saves) Dice Rolls in front of my Players. I am firm with them too, if a Dice Roll isn't witnessed by myself or the rest of the group - it never happened.
My games have deaths from time to time, but my Players know they aren't deliberate - and in the same way, they know all their rewards and achievements were earned!
STEALING - Now I don't call it stealing, its more a case of borrowing ideas IMHO. Whether its an entire scenario, converted over to your system of choice - or borrowing plot threads from a TV show or Movie - doing such things is more about homage than it is stealing.
Plagiarizing or Paying Tribute to a great idea isn't stealing - thats why its got specific terminology to describe what it is (seriously Dude, learn the English Language) - whilst plagiarism can be considered theft under certain circumstances, when writing a scenario or creating a new non-player character for a game I personally don't think its the case.
"There are no new stories. It all depends on how you handle them" - Jude Deveraux.
Its borrowing, or taking inspiration - not stealing.
To sum up, Honesty is the best policy - in everything - and its especially important to a Dungeon Master who wants to be DM'ing for a long time.
I kinda resent this idea, (well, the whole article to be frank) the writer had a VERY jaded view of being a good Dungeon Master - Gary and Dave will be spinning in their graves over this!
- which basically went on about (the authors) three tennants for running a successful D&D Game.
The overall topics were "Lie, Cheat, and Steal" - something I vehementy disagree with to be frank
As a relatively successful DM of many MANY years, here are my thoughts on what was written.
LIE, LIE, LIE - "so-called truths of the world are fluid" - Sorry, BOLLOCKS. The Minute your players find out you are lying to them, you lose their trust, you minute you lose their trust, thats when campaigns start to go down hill (and rapidly).
I have a reputation for running difficult, but fair games - I never lie to my players (thats not to say my NPC's don't, but thats for another time) about anything in my worlds or games. HOWEVER I also don't tell them everything about a game mileu, thats for the Characters to find out.
The world should be consisten, and never change - unless politically or because something has happened because of a scenario.
CHEATING - CHEATING, FFS - NEVER DO THAT! How can you be the "master of the game" if you cheat. You are taking away the very soul of sportsmanship and story telling.
A lot of DM's (like the late great Don Turnbull of TSR UK) liked rolling dice behind their screens, if the rolls weren't what they wanted as a DM - they "fudged" around them. Something I simply don't subscribe too personally, I roll ALL my "Public" (Combat/Initiative/Monster Saves) Dice Rolls in front of my Players. I am firm with them too, if a Dice Roll isn't witnessed by myself or the rest of the group - it never happened.
My games have deaths from time to time, but my Players know they aren't deliberate - and in the same way, they know all their rewards and achievements were earned!
STEALING - Now I don't call it stealing, its more a case of borrowing ideas IMHO. Whether its an entire scenario, converted over to your system of choice - or borrowing plot threads from a TV show or Movie - doing such things is more about homage than it is stealing.
Plagiarizing or Paying Tribute to a great idea isn't stealing - thats why its got specific terminology to describe what it is (seriously Dude, learn the English Language) - whilst plagiarism can be considered theft under certain circumstances, when writing a scenario or creating a new non-player character for a game I personally don't think its the case.
"There are no new stories. It all depends on how you handle them" - Jude Deveraux.
Its borrowing, or taking inspiration - not stealing.
To sum up, Honesty is the best policy - in everything - and its especially important to a Dungeon Master who wants to be DM'ing for a long time.
I kinda resent this idea, (well, the whole article to be frank) the writer had a VERY jaded view of being a good Dungeon Master - Gary and Dave will be spinning in their graves over this!
Friday, 18 September 2009
Multi-Classing & Dual-Classing
Yet another thing to add Lol - Multi-Classing & Dual-Classing!
Multi-Classing is an option that was only available only to Non-Human characters in AD&D, its the simultaneous advancement in two or more different Classes. The Basic D&D Elf Class was really a Multi-Classed Fighter/Wizard.
Dual-Classing, which was an option only available only to Human Characters, is the ability to switch classes and begin Advancing exclusively in a new character class. Sort of like changing careers.
Multi-Classing
There is specific information about the interaction of the restrictions and abilities of Multi-Classed Characters. Gnomish Multi-Classed characters are (for example) limited to Leather Armour in order to cast spells, while Elven Multi-Classed Characters are not. These restrictions reflect the particular nature of the non-human races.
It is a general rule however, that a Cleric/Fighter may always use edged weapons.
When a non-human character has more than one character class, any experience points gained by the character will be divided evenly between these two classes, even once the character can no longer progress in one of the classes.
When the character advances in one of his or her classes, additional hit points are determined by rolling the appropriate die (D4 for Wizards and Illusionists, D6 for Thieves and Assassins, etc.), adding the appropriate constitution modifier, and dividing by the number of Classes involved (so two for a Cleric/Thief, or three for a Fighter/Cleric/Wizard, for example).
It is therefore entirely possible for a multi-class character to be at different levels of experience in different Classes. As an example, a Half-Orcish Cleric/Assassin of Level 10/12 is possible.
Dual-Classing
In order to switch from one class to another, the human character must have an ability score of 15+ in the Classes Prime Attribute of the original Class, and of 17+ in the Prime Attribute of the new Class.
The character retains his or her Hit Points.
He or she can use the particular abilities of the original class, but doing so will cause the character to forfeit all experience points that would be gained from using the original Classes Abilities (as determined by the GM). This restriction applies until the character has advanced in the new Class to a Level at least one higher than was attained in the original Class.
When the character begins the process of learning a new class, he or she gains the Abilities of the new Class as a First Level member of that Class, and all Experience is applied to progressing in the new class.
The Character gains no additional Hit Points until reaching a Level in the new Class one Level higher than in the original Class, after which time the Character’s Hit Points advance as per the new class.
Unlike multi-class characters, dual-classed characters cannot perform the functions of several different classes simultaneously. So, for example, an Elven Fighter/Wizard could cast Arcane Spells while wearing Armour, but a Human Dual-Classed Fighter/Wizard would have to remove his or her Armour to do the same thing.
However, with dual-classed characters, any combination of classes is possible, provided the character qualifies in terms of Primary Ability Scores and can comply with any relevant Alignment restrictions. An individual with very high Ability Scores could therefore play a Cleric/Paladin or a Wizard/Illusionist.
Multi-Classing is an option that was only available only to Non-Human characters in AD&D, its the simultaneous advancement in two or more different Classes. The Basic D&D Elf Class was really a Multi-Classed Fighter/Wizard.
Dual-Classing, which was an option only available only to Human Characters, is the ability to switch classes and begin Advancing exclusively in a new character class. Sort of like changing careers.
Multi-Classing
There is specific information about the interaction of the restrictions and abilities of Multi-Classed Characters. Gnomish Multi-Classed characters are (for example) limited to Leather Armour in order to cast spells, while Elven Multi-Classed Characters are not. These restrictions reflect the particular nature of the non-human races.
It is a general rule however, that a Cleric/Fighter may always use edged weapons.
When a non-human character has more than one character class, any experience points gained by the character will be divided evenly between these two classes, even once the character can no longer progress in one of the classes.
When the character advances in one of his or her classes, additional hit points are determined by rolling the appropriate die (D4 for Wizards and Illusionists, D6 for Thieves and Assassins, etc.), adding the appropriate constitution modifier, and dividing by the number of Classes involved (so two for a Cleric/Thief, or three for a Fighter/Cleric/Wizard, for example).
It is therefore entirely possible for a multi-class character to be at different levels of experience in different Classes. As an example, a Half-Orcish Cleric/Assassin of Level 10/12 is possible.
Dual-Classing
In order to switch from one class to another, the human character must have an ability score of 15+ in the Classes Prime Attribute of the original Class, and of 17+ in the Prime Attribute of the new Class.
The character retains his or her Hit Points.
He or she can use the particular abilities of the original class, but doing so will cause the character to forfeit all experience points that would be gained from using the original Classes Abilities (as determined by the GM). This restriction applies until the character has advanced in the new Class to a Level at least one higher than was attained in the original Class.
When the character begins the process of learning a new class, he or she gains the Abilities of the new Class as a First Level member of that Class, and all Experience is applied to progressing in the new class.
The Character gains no additional Hit Points until reaching a Level in the new Class one Level higher than in the original Class, after which time the Character’s Hit Points advance as per the new class.
Unlike multi-class characters, dual-classed characters cannot perform the functions of several different classes simultaneously. So, for example, an Elven Fighter/Wizard could cast Arcane Spells while wearing Armour, but a Human Dual-Classed Fighter/Wizard would have to remove his or her Armour to do the same thing.
However, with dual-classed characters, any combination of classes is possible, provided the character qualifies in terms of Primary Ability Scores and can comply with any relevant Alignment restrictions. An individual with very high Ability Scores could therefore play a Cleric/Paladin or a Wizard/Illusionist.
Monday, 1 June 2009
Star Trek D20 (Continued) and Lemuria
Ok, I've read Prime Directive D20, the Decipher Rules, the Last Unicorn Rules, and even the FASA rules - out of all of the the CODA (Decipher) System is the most detailed.
BUT (and there is always a but Lol) its not D20 - so where now. Take a backwards (IMHO) step away from DnD, or press onward.
Never having been the type to step away from a challenge, I shall be endeavouring to Convert the Races, Skill Programs, and even some equipment to the D20 system.
What will result will be a mish-mash of rules and systems that should 'fit' into DnD 3.5 (I've opted for 3.5 over 4e - 4e is much more heroic fantasy IMHO and less suited to the Universe of Star Trek. That MIGHT change as things get converted and written - if it turns out 4e is more suitable, then so be it!).
Another long put-off project will be updating all my old rules for AD&D 1st Edition, most of them center around Lemuria - the ancient continent that was the 'seat' of many of my Games. A Background that got perverted by another DM (including, but not in any order of absurdity - Daleks, an Alien Villain called 'Azra' and my personal favourite - the Horse Plague, which happened because he felt - "The player characters get around to quickly" - I kid you not Lol).
HOPEFULLY there won't be as long a gap before my next Post, if things get a little less hectic around her - but with being busy, helping my Dad (whos on his own now), a new Grandkid on the way, AND one of my Cats had Kittens - its been mental around here Lol!
BUT (and there is always a but Lol) its not D20 - so where now. Take a backwards (IMHO) step away from DnD, or press onward.
Never having been the type to step away from a challenge, I shall be endeavouring to Convert the Races, Skill Programs, and even some equipment to the D20 system.
What will result will be a mish-mash of rules and systems that should 'fit' into DnD 3.5 (I've opted for 3.5 over 4e - 4e is much more heroic fantasy IMHO and less suited to the Universe of Star Trek. That MIGHT change as things get converted and written - if it turns out 4e is more suitable, then so be it!).
Another long put-off project will be updating all my old rules for AD&D 1st Edition, most of them center around Lemuria - the ancient continent that was the 'seat' of many of my Games. A Background that got perverted by another DM (including, but not in any order of absurdity - Daleks, an Alien Villain called 'Azra' and my personal favourite - the Horse Plague, which happened because he felt - "The player characters get around to quickly" - I kid you not Lol).
HOPEFULLY there won't be as long a gap before my next Post, if things get a little less hectic around her - but with being busy, helping my Dad (whos on his own now), a new Grandkid on the way, AND one of my Cats had Kittens - its been mental around here Lol!
Tuesday, 19 May 2009
Star Trek D20
I've been 'gearing up' for some Star Trek Roleplaying, and (of course) I plan on using the Prime Directive D20 Books as a basis.
Even though the games I want to run will be set during the Original Series Era, I still want to add a few tweaks and put my own spin on things.
I've written some, but want to go over the format before 'putting them up - so stay tuned!
Even though the games I want to run will be set during the Original Series Era, I still want to add a few tweaks and put my own spin on things.
I've written some, but want to go over the format before 'putting them up - so stay tuned!
Labels:
D20 System,
DnD,
Dungeons and Dragons,
Prime Directive,
Star Trek
Win a Trip to Gen Con!
I don't know if everyone is aware of this yet, but DnD News & Wizards are running a Competition.
If you tell them about your character, you could win a trip to Gen Con in the US this August!
The Eight finalists also will win a 3 Month subscription to DnD Insider, and the overall winner will then be chosen from the finalists!
More information here - www.tellmeaboutyourcharacter.co.uk
How cool is that!
If you tell them about your character, you could win a trip to Gen Con in the US this August!
The Eight finalists also will win a 3 Month subscription to DnD Insider, and the overall winner will then be chosen from the finalists!
More information here - www.tellmeaboutyourcharacter.co.uk
How cool is that!
Sunday, 17 May 2009
DnD for Everything
I was chatting to my good friend Chris by Email the other day, and I commented about other milieu's I would like to play in - and that I wanted to use DnD (or at least the D20 system in some form) as the basis for all our RPG'ing in the future.
Why I hear you ask (well I don't, but you get me) . . . .
1 - Playability. Its a system that works, not I know a lot of people don't like Experience and Level systems - but we do. They may be an abstraction, but for heroic style Role Playing they are brilliant. Plus in real life many people make a big deal over 'Experience' and such systems represent gains in experience (and training) well.
2 - Familiarity. One of the things that can stall any Campaign before it even begins, is lack of rules familiarity - this applies to both players and games masters. If you are playing a D20 based game, all the basic systems are the same. There will be few (if any) new systems and rules amendments to learn.
3 - Fun. The BEST Gaming experiences of my life have been with DnD or the D20 system - period! Both as a DM and as a Player. I know my group feels the same way.
A (short) list of non-DnD D20 Games, both official and unofficial.
Call of C'Thulhu
Shadowrun
Star Trek/Prime Directive
Traveller
Conan
Star wars
Starship Troopers
Stargate
And so on . . . . . .
Why I hear you ask (well I don't, but you get me) . . . .
1 - Playability. Its a system that works, not I know a lot of people don't like Experience and Level systems - but we do. They may be an abstraction, but for heroic style Role Playing they are brilliant. Plus in real life many people make a big deal over 'Experience' and such systems represent gains in experience (and training) well.
2 - Familiarity. One of the things that can stall any Campaign before it even begins, is lack of rules familiarity - this applies to both players and games masters. If you are playing a D20 based game, all the basic systems are the same. There will be few (if any) new systems and rules amendments to learn.
3 - Fun. The BEST Gaming experiences of my life have been with DnD or the D20 system - period! Both as a DM and as a Player. I know my group feels the same way.
A (short) list of non-DnD D20 Games, both official and unofficial.
Call of C'Thulhu
Shadowrun
Star Trek/Prime Directive
Traveller
Conan
Star wars
Starship Troopers
Stargate
And so on . . . . . .
Sunday, 3 May 2009
Multi-Classing Revisited
WHY can't we just do Multi-Classing the 'old-way' - that is, if you belong to two Classes - you have to earn Experience for each.
The Character then gains the abilities of both Classes, and takes the Average of Hit Points, the best resistances from each etc.
Furthermore, they are restricted to the lesser Armour available - but may take any/all the Weapons available to each Class. If the levels between the Classes become too 'uneven' (i.e. more than one level difference) the Character pays for it with a 10% penalty on all Experience earned.
BALANCE I hear people screaming from the highest tower to the deepest Dungeon - Its no secret that I believe vehemently that game balance comes from the Dungeon Master rather than a set of artificial constraints in a rules-set (White Wolf were the first to instigate this in their Storytelling games, and it became very popular throughout the RPG Industry) - Rules Constraints do indeed make RPG's easier to run for newbies and more accessable to the masses - but IMHO they can also bland out the flavour and suck some of the fun out out the whole experience for both the DM and his players.
Should people REALLY be up-tight about this way of Multi-Classing, we could always limit the number of Encounter Powers etc - to the basic Number available at each level, all the Multi-Classed Character would gain really would be a greater choice. I personally don't like this, as its watering things down again IMO.
HOWEVER - if I were to instigate the 'Old-School' Multi-Classing I would reinstate certain Racial Limitations. Thats not Level Limitations, but rather WHAT Classes each Race may Multi-Class in - Mainly for 'flavour', for example with the Devotion and Piety a Paladin would need - I really don't see a Palading Multi-Classing in this way as Logical.
Just some random musings.
The Character then gains the abilities of both Classes, and takes the Average of Hit Points, the best resistances from each etc.
Furthermore, they are restricted to the lesser Armour available - but may take any/all the Weapons available to each Class. If the levels between the Classes become too 'uneven' (i.e. more than one level difference) the Character pays for it with a 10% penalty on all Experience earned.
BALANCE I hear people screaming from the highest tower to the deepest Dungeon - Its no secret that I believe vehemently that game balance comes from the Dungeon Master rather than a set of artificial constraints in a rules-set (White Wolf were the first to instigate this in their Storytelling games, and it became very popular throughout the RPG Industry) - Rules Constraints do indeed make RPG's easier to run for newbies and more accessable to the masses - but IMHO they can also bland out the flavour and suck some of the fun out out the whole experience for both the DM and his players.
Should people REALLY be up-tight about this way of Multi-Classing, we could always limit the number of Encounter Powers etc - to the basic Number available at each level, all the Multi-Classed Character would gain really would be a greater choice. I personally don't like this, as its watering things down again IMO.
HOWEVER - if I were to instigate the 'Old-School' Multi-Classing I would reinstate certain Racial Limitations. Thats not Level Limitations, but rather WHAT Classes each Race may Multi-Class in - Mainly for 'flavour', for example with the Devotion and Piety a Paladin would need - I really don't see a Palading Multi-Classing in this way as Logical.
Just some random musings.
Good Power Gamers
Good Power Gamers - is there such a thing. I have been privileged enough to encounter one, just the one - for they are a rare and elusive breed . . .
How do I discern a Good Power Gamer - simple, I have encountered more varieties of Power Gamer than one could care to imagine.
From the Guy who makes himself feel powerful in the game by constantly badgering and bullying his fellow players, to the fellow who actually ADDS Hit Points of Damage taken to his Hit Points for every other hit (way better than a healing surge Lol), to the chap who fiddles and cheats and grubs each and every little minutia during games and during character creation . . . . .
Now, I'm not going to mention the names of the bad gamers - because I don't think that would be particularly fair - although simply from my descriptions they are going to realize who they are - except for the 'Hit Points Fellow' who passed away a number of years ago, which was a shame - because for all his faults he was a lovely bloke.
But back onto point, the Good Power Gamer - who's name is Andy. His 'Power Gaming Kick' came in with wanting his Characters to be the best and the most powerful they could be (One of his favourite Games was Metascape - it was a Power Gamers dream Lol). Even so, he NEVER attempted his quest for power at the expense of his fellow gamers.
Sure, he made unusual requests as a Player (he wanted a Cambion Character once) - but he was excellent as a Player. Even though Andy couldn't do voices, or accents - all his characters were different. With different goals and passions.
One of my favourites out of all his Characters was Nightshade (not Robin as I thought it was, Andy has since corrected me), a Thief under the Second Edition Rules - I even ran Adventures for Nightshade alone (whilst our Mrs' were nattering in the other room) - I wonder if he ever thinks about Nightshades Solo escape from the Prison at Guildstown - through the sewers no less Lol. Happy Days :-) (though technically not for Nightshade Lol).
So, as I wrote - there are Good (if not great) Power Gamers. You just have to be lucky enough as a DM to find one.
How do I discern a Good Power Gamer - simple, I have encountered more varieties of Power Gamer than one could care to imagine.
From the Guy who makes himself feel powerful in the game by constantly badgering and bullying his fellow players, to the fellow who actually ADDS Hit Points of Damage taken to his Hit Points for every other hit (way better than a healing surge Lol), to the chap who fiddles and cheats and grubs each and every little minutia during games and during character creation . . . . .
Now, I'm not going to mention the names of the bad gamers - because I don't think that would be particularly fair - although simply from my descriptions they are going to realize who they are - except for the 'Hit Points Fellow' who passed away a number of years ago, which was a shame - because for all his faults he was a lovely bloke.
But back onto point, the Good Power Gamer - who's name is Andy. His 'Power Gaming Kick' came in with wanting his Characters to be the best and the most powerful they could be (One of his favourite Games was Metascape - it was a Power Gamers dream Lol). Even so, he NEVER attempted his quest for power at the expense of his fellow gamers.
Sure, he made unusual requests as a Player (he wanted a Cambion Character once) - but he was excellent as a Player. Even though Andy couldn't do voices, or accents - all his characters were different. With different goals and passions.
One of my favourites out of all his Characters was Nightshade (not Robin as I thought it was, Andy has since corrected me), a Thief under the Second Edition Rules - I even ran Adventures for Nightshade alone (whilst our Mrs' were nattering in the other room) - I wonder if he ever thinks about Nightshades Solo escape from the Prison at Guildstown - through the sewers no less Lol. Happy Days :-) (though technically not for Nightshade Lol).
So, as I wrote - there are Good (if not great) Power Gamers. You just have to be lucky enough as a DM to find one.
Sunday, 26 April 2009
A New Appreciation
Now its gone, but not forgotten by some Gamers - who tend to be like rabid dogs when it comes to letting something go - I have a new-found appreciation for DnD 3.5.
It was playable, and fun - albeit more of a Dice Rolling exercise - thats not a challenge towards Players and DM's of 3.5 - an RPG is as good as its Players make it, a really bad set of rules can be turned into an excellent Role-Playing experience given enough enthusiasm and tenacity.
HOWEVER - I still think that its very 'bitty' in its presentation, with a LOT more cross-referencing needed during play than is neccessary. Also, the Multi-Classing is way out of wack - its (sort of) a combination of the Multi and Dual Classing rules from 1st Ed ADnD - with all of the benefits and none of the pitfalls!
Still, upon saying that - its only two real gripes - and as Gygax said "Its your game now, if you don't like something - change it"!
It was playable, and fun - albeit more of a Dice Rolling exercise - thats not a challenge towards Players and DM's of 3.5 - an RPG is as good as its Players make it, a really bad set of rules can be turned into an excellent Role-Playing experience given enough enthusiasm and tenacity.
HOWEVER - I still think that its very 'bitty' in its presentation, with a LOT more cross-referencing needed during play than is neccessary. Also, the Multi-Classing is way out of wack - its (sort of) a combination of the Multi and Dual Classing rules from 1st Ed ADnD - with all of the benefits and none of the pitfalls!
Still, upon saying that - its only two real gripes - and as Gygax said "Its your game now, if you don't like something - change it"!
Saturday, 18 April 2009
4th Ed DnD Rant (re-mix)
People really have some venom towards 4th Edition DnD - don't they!
Do they see it simply as change for changes sake, or maybe the WotC's attempt to wring more cash out of the DnD players/fan base?
TBH after reading through all the Introductions, Net-Information, Blogs, and watching the GenCon presentations on YouTube I can actually see why they would think badly of WotC - none of the information presented about the New Edition really tells the story CLEARLY and none of it is all in one place.
A lot of folks have issue with miniatures playing such a big part of the combat rules in the new Edition, I'm not sure why. RPG's are an evolution (remember that word) of Table Top Wargaming - and were INTENDED to be used with Miniatures.
If you remember my previous post -
So the constant berating and moaning about 4th Ed being nothing like oDnD is nothing but moaning for moanings sake (a very common thing on the Internet, its easy for negative people to whine and hide behind their words).
If you don't like something about an RPG - you CHANGE it. I personally an not a fan of the Modern RPG concept of everybody being equal, the word 'broken' is used WAY too much if you ask me. Balance comes from the DM and the way he handles his Stories, Scenarios, and his players. But these days, with the vast majority of people either being unwilling or unable to put a great deal of effort in - its an attempt to make RPG's easier to manage.
To that I say SCREW it! Lets make everything fun again, and CHANGE things to suit YOU and your gaming group.
Back on point -
IMHO more people should do the same, especially when it comes to gaming.
Its fun, try it . . . . . .
Do they see it simply as change for changes sake, or maybe the WotC's attempt to wring more cash out of the DnD players/fan base?
TBH after reading through all the Introductions, Net-Information, Blogs, and watching the GenCon presentations on YouTube I can actually see why they would think badly of WotC - none of the information presented about the New Edition really tells the story CLEARLY and none of it is all in one place.
A lot of folks have issue with miniatures playing such a big part of the combat rules in the new Edition, I'm not sure why. RPG's are an evolution (remember that word) of Table Top Wargaming - and were INTENDED to be used with Miniatures.
If you remember my previous post -
4th Ed DnD Rant (again)
Some People are STILL ranting about using a Combat Grid an Miniatures, how its not like proper DnD and nothing like earlier editions - to them I say this -
Dungeons and Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures.
Thats straight from the blurb on the cover of the 1974 boxed set. . . . . . . .
If you don't like something about an RPG - you CHANGE it. I personally an not a fan of the Modern RPG concept of everybody being equal, the word 'broken' is used WAY too much if you ask me. Balance comes from the DM and the way he handles his Stories, Scenarios, and his players. But these days, with the vast majority of people either being unwilling or unable to put a great deal of effort in - its an attempt to make RPG's easier to manage.
To that I say SCREW it! Lets make everything fun again, and CHANGE things to suit YOU and your gaming group.
Back on point -
- 4th Edition is an evolution of D&D, AD&D, then D&D 3rd (then 3.5) - I remember the hassle and stress amongst Players and DM's alike when 3rd first came out - Feats had a VERY negative response no one saw why they had been put in - now with 3.5 (and Pathfinder) they are part and parcel of DnD and people just accept they are there.
- Folks complain about PC's being too 'Hard' at first level - but LOADS of people moaned about starting characters at first level. I myself have been badgered by Players wanting to start at 3rd level or higher. Now those same players are complaining about PC's being too good at First level - FFS Hypocrisy or what!
- The constant moaning about all the Classes are the same, no one is any different, all the Powers feel the same - ARRANT NONSENSE! The Powers, Spells, Prayers, and Exploits all work in the same way - that is they have the same basic mechanic. But they are all different in appearance and feel. After many a long debate with Gamers about this, the ones who protest the most know the least about 4th Edition - so my advice is ignore them as they don't really know what they are talking about.
- IF you don't like the Combat rules as they stand, change them. Squares become 'bands' of Range of 6 Feet. Its not exactly hard to work out. Its a good idea to do this anyway, as not all Combats will play out in the same way - some spring out of nowhere and you haven't always got the time (or the resources) to play them out on the Table. Using the squares to feet conversion will enable you to play them out WITHOUT using a Grid and Miniatures. Try it, it makes a change and works quite well.
- I don't like the DnD Bits of Rubber - A lot of people don't. So don't use them, there are plenty of figure Manufacturers out there - Reaper do an AMAZING range of suitable miniatures. For the more exotic Models, I am SURE some company somewhere will be making something suitable at some point - if not, get converting!
IMHO more people should do the same, especially when it comes to gaming.
Its fun, try it . . . . . .
Sunday, 12 April 2009
Lack of Posts & Multi-Classing in 4e
I haven't 'blogged' since Friday, as I've not been well (again) - but on the plus side it meant I got some reading done of the new 4e Players Handbook 2.
Overall, I'm very impressed - BUT I still think Multi-Classing needs some attention, as at the moment its NOT Multi-Classing - its 'dabbling' in another Class.
I have some ideas, and will post them when I have them set in my mind.
Overall, I'm very impressed - BUT I still think Multi-Classing needs some attention, as at the moment its NOT Multi-Classing - its 'dabbling' in another Class.
I have some ideas, and will post them when I have them set in my mind.
Friday, 10 April 2009
Whats in a Name
How important are names to people, names for their characters I mean.
I AGONIZE over names for Characters and PC's. They have to be 'just right' for me.
Sometimes I go for 'dramatic' names - such as Ravenstar (a Mage I played in a 2e Dragonlance Campaign) or 'just' a name such as Marazan (my Warforged Wizard I have in an online Game at the moment).
I've seen random name generators and such and personally would NEVER touch such an infernal engine.
Names for me at least are important, and very personal.
I AGONIZE over names for Characters and PC's. They have to be 'just right' for me.
Sometimes I go for 'dramatic' names - such as Ravenstar (a Mage I played in a 2e Dragonlance Campaign) or 'just' a name such as Marazan (my Warforged Wizard I have in an online Game at the moment).
I've seen random name generators and such and personally would NEVER touch such an infernal engine.
Names for me at least are important, and very personal.
Thursday, 9 April 2009
4th Ed DnD Rant (again)
Some People are STILL ranting about using a Combat Grid an Miniatures, how its not like proper DnD and nothing like earlier editions - to them I say this -
Dungeons and Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures.
Thats straight from the blurb on the cover of the 1974 boxed set. . . . . . . .
Dungeons and Dragons: Rules for Fantastic Medieval Wargames Campaigns Playable with Paper and Pencil and Miniature Figures.
Thats straight from the blurb on the cover of the 1974 boxed set. . . . . . . .
Hmmmmmm
Isn't it funny how people still perceive Role Playing as Nerdy or Geeky.
I was chatting to some folks I know about gaming, and Phil - a guy who has EVERY 40k Novel ever written and more Space Marine miniatures than is healthy.
AND YET - he called DnD players Geeks.
Hmmmmmm . . . . . . .
I was chatting to some folks I know about gaming, and Phil - a guy who has EVERY 40k Novel ever written and more Space Marine miniatures than is healthy.
AND YET - he called DnD players Geeks.
Hmmmmmm . . . . . . .
Monday, 6 April 2009
Toy Soldiers or not Toy Soldiers
Its a fact that not everyone likes using miniatures when they roleplay.
The 'elitist' Gamers who play "Storytelling" games (who naively think its a cool title, rather than a marketing device) more than often don't use them (I've bought no-end of Vampire and Werewolf Miniatures out of bargain bins in my time - GREAT for Shadowrun Lol); and even though DnD itself evolved from Chainmail (a wargame) a lot of DnD players don't use miniatures.
I'm not sure why, maybe the additional expense or the extra effort.
Now I prefer using miniatures, not because of the 'combat grid' or any such rubbish like that - but because its more evocative. You can describe your PC, or draw/paint a picture - but when you find (or convert) that perfect miniature to represent your Character (or in the case of a DM - a Major NPC) there is a great feeling of satisfaction.
Not only in the painting of your Model, but also when someone asks "What does your character look like" and you whip out your Figure and say "They look like that" . . . . . .
The 'elitist' Gamers who play "Storytelling" games (who naively think its a cool title, rather than a marketing device) more than often don't use them (I've bought no-end of Vampire and Werewolf Miniatures out of bargain bins in my time - GREAT for Shadowrun Lol); and even though DnD itself evolved from Chainmail (a wargame) a lot of DnD players don't use miniatures.
I'm not sure why, maybe the additional expense or the extra effort.
Now I prefer using miniatures, not because of the 'combat grid' or any such rubbish like that - but because its more evocative. You can describe your PC, or draw/paint a picture - but when you find (or convert) that perfect miniature to represent your Character (or in the case of a DM - a Major NPC) there is a great feeling of satisfaction.
Not only in the painting of your Model, but also when someone asks "What does your character look like" and you whip out your Figure and say "They look like that" . . . . . .
Sunday, 5 April 2009
Living in a Fantasy World
Around twelve years ago, I was visiting my Parents before traveling over to my friend Chris's House to DM a game.
My older Brother was there, and caught me mid-conversation with my Mother (Hazel) who always took an interest in my Hobby as she too had a very active imagination.
My Brother, in his usual arrogant and pushy way passed comment - "You want to stop living in a fantasy world mate"- rather than argue, I simply kissed my Mum goodbye and bid farewell to my Dad and left (slightly early) for the game.
Fortunately, Chris was already home when I got there and we had one of our long and interesting chats (which still go on regularly by Email even though we don't meet up really these days) - but I digress.
A while, I had an uncharacteristic (as in he rang me more than once that day) phone call from my Dad. He was obviously irked about something. When I asked what was wrong he responded "Its your Brother, he really does live in a fantasy world".
As you can imagine, I was a little taken aback by this - and asked what my Dad meant as my Brother had always been very rooted in the real world with little or no imagination.
Basically my Brother was ignoring problems hoping they go away. Using Bill money to pay credit cards, then using the credit card to pay the bill and another credit card - and so on and so forth.
Now I am no financial Wizard, but I am pretty sure (as is my Father) that you can't do that forever without things going amiss somewhere along the line.
I guess what I am really trying to get at is that a little constructive Fantasy and Imagination is a good and positive thing, whereas ignoring your real world responsibilities is not.
Looks like my Older Brother is the one living in a Fantasy world really . . . . .
My older Brother was there, and caught me mid-conversation with my Mother (Hazel) who always took an interest in my Hobby as she too had a very active imagination.
My Brother, in his usual arrogant and pushy way passed comment - "You want to stop living in a fantasy world mate"- rather than argue, I simply kissed my Mum goodbye and bid farewell to my Dad and left (slightly early) for the game.
Fortunately, Chris was already home when I got there and we had one of our long and interesting chats (which still go on regularly by Email even though we don't meet up really these days) - but I digress.
A while, I had an uncharacteristic (as in he rang me more than once that day) phone call from my Dad. He was obviously irked about something. When I asked what was wrong he responded "Its your Brother, he really does live in a fantasy world".
As you can imagine, I was a little taken aback by this - and asked what my Dad meant as my Brother had always been very rooted in the real world with little or no imagination.
Basically my Brother was ignoring problems hoping they go away. Using Bill money to pay credit cards, then using the credit card to pay the bill and another credit card - and so on and so forth.
Now I am no financial Wizard, but I am pretty sure (as is my Father) that you can't do that forever without things going amiss somewhere along the line.
I guess what I am really trying to get at is that a little constructive Fantasy and Imagination is a good and positive thing, whereas ignoring your real world responsibilities is not.
Looks like my Older Brother is the one living in a Fantasy world really . . . . .
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