Thursday, 10 September 2009

Further Thoughts

Reading, reading, and yet more reading Lol.

I'm sure my Mrs thinks I've gone strange (er) than usual.

Just as in 4th Edition, C&C's overall mechanics work in similar way. HOWEVER they are a little more flavoursome and colourfull. I'm starting to see peoples thoughts about 4e Skills and Feats (and even Spells) being much of a muchness.

Its MAIN advantage in Game Play is that it is NOT a "tactical" game. There is no need for a Map or Miniatures. The combat rules are fast, dynamic, and dramatic. So there is no need to worry about 'Attacks of Opportunity', and other such 'game slowing' mechanics.

I have WONDERED about Hit Points however, one if the things I DIDN'T like about AD&D 1st Edition was rolling a Hit Dice at first level.

I ALWAYS used to give my Players full HP. That (of course) leads to things being samey - all firs Level Fighters (for example) having roughly the same Hit Points at First Level.

After running a Game of C&C the Monday night for a couple of friends, and one of them ALMOST dying to an Encounter (and it was a pre-written adventure for 1st Level Characters) I have come to the conclusion the extra starting Hit Points that PC's get in 4th Edition D&D is a good thing!

Henceforth I shall be giving characters Consitution (rather than Con bonus) + a Hit Die (rolled in the instance) at first Level, and standard Hit Point advancement after that.

Keep Rollin'

2 comments:

  1. Good luck with that. But what will be the net result? You'll throw more powerful monsters at your characters than you would otherwise. It's just power inflation. Why not just throw weaker monsters at them at lower levels?

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  2. "Good luck with that" - No need for luck, we've done it now and it works a treat.

    "But what will be the net result? You'll throw more powerful monsters at your characters than you would otherwise. It's just power inflation. Why not just throw weaker monsters at them at lower levels?" - Not neccesarily, what it means in actuality they are more likely to survive those annoying criticals that come up when fighting Kobolds and Goblins at first level. Its more of a case of stabilization than escalation. You are assuming my motives are the same as other DM's. The Story and the Game are the thing. A Player who loses a Character to a Kobold because of a lucky Die Roll is less likely to come back week after week.

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