Reading, reading, and yet more reading Lol.
I'm sure my Mrs thinks I've gone strange (er) than usual.
Just as in 4th Edition, C&C's overall mechanics work in similar way. HOWEVER they are a little more flavoursome and colourfull. I'm starting to see peoples thoughts about 4e Skills and Feats (and even Spells) being much of a muchness.
Its MAIN advantage in Game Play is that it is NOT a "tactical" game. There is no need for a Map or Miniatures. The combat rules are fast, dynamic, and dramatic. So there is no need to worry about 'Attacks of Opportunity', and other such 'game slowing' mechanics.
I have WONDERED about Hit Points however, one if the things I DIDN'T like about AD&D 1st Edition was rolling a Hit Dice at first level.
I ALWAYS used to give my Players full HP. That (of course) leads to things being samey - all firs Level Fighters (for example) having roughly the same Hit Points at First Level.
After running a Game of C&C the Monday night for a couple of friends, and one of them ALMOST dying to an Encounter (and it was a pre-written adventure for 1st Level Characters) I have come to the conclusion the extra starting Hit Points that PC's get in 4th Edition D&D is a good thing!
Henceforth I shall be giving characters Consitution (rather than Con bonus) + a Hit Die (rolled in the instance) at first Level, and standard Hit Point advancement after that.